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ogre - Object-Oriented Graphics Rendering Engine
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented,
flexible 3D engine written in C++ designed to make it easier and more
intuitive for developers to produce applications utilising
hardware-accelerated 3D graphics. The class library abstracts all the
details of using the underlying system libraries like Direct3D and
OpenGL and provides an interface based on world objects and other
intuitive classes.
Packages
Name |
Version |
Release |
Type |
Size |
Built |
ogre |
1.4.2 |
1.fc6 |
i386 |
6.55 MiB |
Wed Jul 4 17:10:44 2007 |
Changelog
- * Sat Jun 30 18:00:00 2007 Hans de Goede <j{*}w{*}r{*}degoede{%}hhs{*}nl> 1.4.2-1
- New upstream release 1.4.2
- Warning as always with a new upstream ogre release this breaks the ABI
and changes the soname!
- Warning this release also breaks the API!
- * Thu May 24 18:00:00 2007 Hans de Goede <j{*}w{*}r{*}degoede{%}hhs{*}nl> 1.2.5-2
- Fix building on ppc64
- * Fri Feb 16 17:00:00 2007 Hans de Goede <j{*}w{*}r{*}degoede{%}hhs{*}nl> 1.2.5-1
- New upstream release 1.2.5