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coldet - 3D Collision Detection Library
This library is an effort to provide a free collision detection library for
generic polyhedra. Its purpose is mainly for 3D games where accurate detection
is needed between two non-simple objects.
Features:
* Works on any model, even polygon soups.
* Uses bounding box hierarchies for fast detection.
* Uses additional triangle intersection tests for 100% accuracy.
* Provides (upon request) exact point of collision, plus the pair of
triangles that collided.
* Supports timeout setting, to limit detection time.
* Model-Model collision test.
* Ray-Model collision test.
* Segment-Model collision test.
* Sphere-Model collision test.
* Ray-Sphere and Sphere-Sphere primitive collision tests.
Packages
Name |
Version |
Release |
Type |
Size |
Built |
coldet |
1.1 |
4.fc6 |
i386 |
81 KiB |
Mon Aug 28 01:34:55 2006 |
Changelog
- * Mon Aug 28 18:00:00 2006 Hans de Goede <j{*}w{*}r{*}degoede{%}hhs{*}nl> 1.1-4
- FE6 Rebuild
- * Fri Jul 7 18:00:00 2006 Hans de Goede <j{*}w{*}r{*}degoede{%}hhs{*}nl> 1.1-3
- Make -devel package Requires on the main package fully versioned.
- * Mon Jun 26 18:00:00 2006 Hans de Goede <j{*}w{*}r{*}degoede{%}hhs{*}nl> 1.1-2
- Put headers under /usr/include/coldet instead of straight under /usr/include.