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Totem is extensible by means of small, dynamically-loadable plugins, which add functionality wanted by some but not others.
Totem plugins can either be installed in the system path
				(e.g. /usr/lib/totem/plugins/), or in a user's home directory
				(e.g. ~/.local/share/totem/plugins/). In either case, each plugin resides in a
				subdirectory named after the plugin itself.
In addition, each plugin needs a .plugin index file, residing inside the plugin
				directory. This gives the code name of the plugin, as well as some metadata about the plugin such as its human-readable
				name, description and author.
Example 1. Example Plugin Directory
A system-installed plugin called subtitle-downloader would reside in
					/usr/lib/totem/plugins/subtitle-downloader, and would (at a
					minimum) have the following files:
					
subtitle-downloader.pluginlibsubtitle-downloader.so
If installed in a user's home directory, it would reside in
					~/.local/share/totem/plugins/subtitle-downloader and have the same
					files.
.plugin FileThe file should use the following template:
[Plugin] Module=plugin-nameIAge=plugin interface age (starting at 1)Builtin=Name=trueorfalseHuman-Readable Plugin NameDescription=Simple sentence describing the plugin's functionality.Authors=Plugin Author NameCopyright=Copyright ©yearCopyright HolderWebsite=http://plugin/website/
				Most of the values in the template are fairly self-explanatory. One thing to note is that the plugin name should be
				in lowercase, and contain no spaces. The plugin interface age should start at 1, and only be
				incremented when the binary interface of the plugin (as used by Totem) changes. If the plugin does not have its own
				website, Totem's website (https://wiki.gnome.org/Apps/Videos) can be used.
The library file containing the plugin's code should be named
				lib (for C, or other compiled language, plugins) or
				plugin-name.sopluginname.py
Writing a plugin in C is a matter of creating a new GObject which inherits
				from PeasExtensionBase and which implements
				PeasActivatable. The following code will create a simple plugin
				called foobar:
				
Example 2. Example Plugin Code
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 | #define TOTEM_TYPE_FOOBAR_PLUGIN (totem_foobar_plugin_get_type ()) #define TOTEM_FOOBAR_PLUGIN(o) (G_TYPE_CHECK_INSTANCE_CAST ((o), TOTEM_TYPE_FOOBAR_PLUGIN, TotemFoobarPlugin)) #define TOTEM_FOOBAR_PLUGIN_CLASS(k) (G_TYPE_CHECK_CLASS_CAST((k), TOTEM_TYPE_FOOBAR_PLUGIN, TotemFoobarPluginClass)) #define TOTEM_IS_FOOBAR_PLUGIN(o) (G_TYPE_CHECK_INSTANCE_TYPE ((o), TOTEM_TYPE_FOOBAR_PLUGIN)) #define TOTEM_IS_FOOBAR_PLUGIN_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE ((k), TOTEM_TYPE_FOOBAR_PLUGIN)) #define TOTEM_FOOBAR_PLUGIN_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), TOTEM_TYPE_FOOBAR_PLUGIN, TotemFoobarPluginClass)) typedef struct { /* Plugin private member variables */ } TotemFoobarPluginPrivate; TOTEM_PLUGIN_REGISTER (TOTEM_TYPE_FOOBAR_PLUGIN, TotemFoobarPlugin, totem_foobar_plugin); static void impl_activate (PeasActivatable *plugin) { TotemFoobarPlugin *self = TOTEM_FOOBAR_PLUGIN (plugin); TotemFoobarPluginPrivate *priv = self->priv; TotemObject *totem = g_object_get_data (G_OBJECT (plugin), "object"); /* Initialise resources, connect to events, create menu items and UI, etc., here. * Note that impl_activate() and impl_deactivate() can be called multiple times in one * Totem instance, though impl_activate() will always be followed by impl_deactivate() before * it is called again. Similarly, impl_deactivate() cannot be called twice in succession. */ } static void impl_deactivate (PeasActivatable *plugin) { TotemFoobarPlugin *self = TOTEM_FOOBAR_PLUGIN (plugin); /* Destroy resources created in impl_activate() here. e.g. Disconnect from signals * and remove menu entries and UI. */ } | 
Once resources have been created, and the plugin has been connected to Totem's UI in the impl_activate
				function, the plugin is free to go about its tasks as appropriate. If the user deactivates the plugin, or Totem decides
				to deactivate it, the impl_deactivate will be called. The plugin should free any resources
				grabbed or allocated in the impl_activate function, and remove itself from the Totem
				interface.
Note that plugins can be activated and deactivated (e.g. from Totem's plugin manager) many times during one Totem session,
				so the impl_activate and impl_deactivate functions must be able to cope with
				this.
Any of the API documented in the rest of the Totem API reference can be used by plugins. Python plugins are written in the same way as C plugins, and are similarly implemented as classes derived from PeasExtensionBase and implementing PeasActivatable.